Turnaround


Once I finalized my concept, we were tasked with doing turnarounds for our creatures. I struggled a bit with this as I have difficulty maintaining consistency from different angles, again due to the fact I have an inability to visualise mental images

I was able to do the front and back of my character but waited until I had a basic 3d blockout of my creature to use as references.

Even then, the turn around for my side angles and top angle remained quite rough and basic. Regardless, I did find this practise to be helpful as I could refer back to my turnaround when detailing elements of my model, and refining proportions.

Additionally, I was able to ensure that any intersections in my model from one angle, made sense in a different angle. For example, the multiple wings could lead to a visually cluttered silhouette from the front but have better definition from the top of side, This became even more useful when I was finalising my models pose in the final stages of this projects.


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